Home · Pronunciation Games - Mark Hancock. Pronunciation Games - Mark Hancock. March 20, | Author: Benjamin Xochipa | Category: N/A. DOWNLOAD. You are here. Home» Talks» Pronunciation Games for Spain. View talks by: PDF icon Mark Hancock Cambridge marphersicanap.cf, MB. Cambridge: Cambridge University Press, p. Pronunciation Games is a teacher s resource book containing photocopiable pronunciation games for.
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Pronunciation Games - Mark Hancock - Download as PDF File .pdf) or read online. In order to make pronunciation interesting. Pronunciation Review Game. For each group of players, you'll need: • A game board. • Dice. • A marker for each player (a small toy, eraser, coin, etc.). guessing activities and lively party-type games. • covers pronunciation points ranging from individual sounds and word stress to sentence stress and intonation .
Dictation Dictation is when someone speaks out loud and someone else writes it down. Minimal Pairs Dictation—The teacher reads out minimal pairs in a particular order and the students write them down.
Or the students could have the words already written down and you could instruct them to put marks, numbers, colors, etc. Running Dictation—The students work in pairs. One student runs to read the words or sentences from somewhere farther away, like on the wall outside the classroom.
They then dictate to the other student who writes them down.
The dictation could be single words, minimal pairs or sentences including target words and sounds. Fast Dictation—This is where the dictation is read in one continuous stream instead of a few words at a time with breaks.
The students listen and write any words or phrases they notice without panicking! In this situation, the dictation should include some target words in minimal pairs which the students should listen for specifically and write down in the order they hear them. Fruit Salad This is generally a game where the players sit in a circle with one player standing in the middle. The players have each been designated as a type of fruit. In the classroom, Chinese Whispers is a game that involves passing a message from student to student, hopefully without it getting changed too much.
One student could be outside the door and you tell them what the message is. Then the second student goes outside and they tell them the message. The first student comes back in the classroom and sends the next student out. This goes on until every student has heard the secret word. The final student comes back into the classroom to say what they think the message was.
If the message contains words from your minimal pairs list, it will probably have changed, maybe more than once. To move from reading to speaking they should firstly say it as they hold it up, and secondly individual students could have a turn at the front. Happy Families—Create a set of cards containing maybe 6 — 10 families of 4 cards, color coded by families. Supply a complete list for each member.
The cards are distributed like in Go Fish. Students in groups of four play, trying to collect sets of four by asking the person next to them if they have particular cards. Snap—Make the same decks of cards as in Happy Families. Students can play Snap in pairs or groups with a stack of cards containing relevant minimal pairs.
The student placing the card down on the deck should call it at the same time. The next student must put down a card that fits in with that card family. The group proceeds until the winner has no cards left.
Catching Cards—Students gather at the back of the room. The teacher throws individual flashcards and students try to catch them. Students will have to run to the wall labeled with the sound that they heard. If someone runs to the wrong wall, they are out and must sit down. If they run to the correct wall, they are still in the game. Then say another word, eliminating students as necessary, until only one student remains standing.
If students heard the two words you said as the same, they run to one wall. If the words differed in only one sound, they run to the other wall.
Start by preparing two numbered lists of words for your students. Some of the words on the lists should be the same while others should be minimal pairs. Students will go through the list reading each word and listening to the corresponding word their partner reads. For each incorrect answer, the team receives a second penalty.
The team with the fastest time wins the game. Your students will practice their pronunciation and listening accuracy as they play. You will need several plastic cups—at least six per every two students in your class.
Give each group of four a stack of cups to put on their table. Each round, students will write a minimal pair on the cups—one word per cup. You can write the minimal pairs on your board and have students copy them on the cups make sure they write the word on both sides of each cup before setting the cups between one person from each team.
These two players, who are sitting, are the listeners for that round. They will choose the cup with the word that they hear a third player say. The other two players are the speaker and the judge.
One will say the word and the other will make sure there are no problems with that round of play. After students have their cups ready, have the speaker and the judge come up and look at a word you have written down before returning to their group. The word should be one of the words in the minimal pair you just wrote on the board.
The listeners will race to grab the cup with that word written on it. Whichever person grabs the cup with the right word gets to keep the cup.
Play another round with another minimal pair, but this time the judge becomes the speaker and vice versa. Each team will use the cups they earn to build a six-cup tower. Each player must their mind's eye before they pronounce it.
Any number of sets can be that they can't see them. A set of five excluding schwa. There are enough sets Each player should make their own pile sounds can be used for groups of fo ur for a group of up to 16 learners all to of cards three piles close together. One card is removed be involved in playing games at the When two of the three top cards have from each set, and set aside as a same time using o nly one pack of cards.
The table or on the floor. Players take turns distinctive phonemes fo r lower-level game continues until one player is left to turn over any two cards at the same groups.
Most importantly, the sets can be with all the cards the winner. T he player turning the cards over chosen to suit a group of learners and Snap can be played in small or large should say the two words a nd let the their specific problems with intelligibility groups eg at elementary level, students others see them.
If the two cards have and comprehension. If they don't, they are turned back with the cards. More game ideas appear more piles to watch makes it over ie face down in the same location on the website.
Players must try to remember where each word is. The player with the most pairs at the end is the winner. A player who mistakenly collects two cards with 'black different sounds thinking they are the same misses a turn. The sets are shuffied together and dealt out among the players, who can look at their cards.
The player to the left of the dealer sta rts by placing one card face up on the table and sayi ng the word on the card. The next player should do the same, etc. The player to the left of the one who has picked up starts the next round.
The first player to get rid of all their cards is the winner. So fa r, this doesn't sound very interesting, but here's the fun bit: A player who doesn't have a card with the -- bird bird church same vowel sound can 'bluff' and put down any card. However, if another player notices, they can say: 'Freeze! If the challenge is correct and the vowel sound is different , the player who bluffed has to girl pick up all the cards, and the player who said 'Freeze!